This room has three patrolling Holograms and a lot of shielded speakers. There are damaged radios and shielded radios; for damaged radios, you can just blast them with a gun, but for shielded radios, you'll need to either avoid them completely or turn them off via a terminal that's usually close by. Has fortune left you behind? Random Encounters refer to events and characters the player can come across while roaming the map. Ignore the business plan. If you have any questions, comments, suggestions, inquiries, spam, additions, grievances, hate mail, and general overall concerns, please email me at: "andrew.c.testa(at)gmail(dot)com" . When you try to open the door, you are given a small prompt by the game that tells you a little about the Sierra Madre, how you should be Level 20+, and just how cool it is. A business plan is … The locker is only a Hard lock, and when you open it, you'll get the password for the terminal. You can either shoot these or simply turn them off. Down the hall, you'll find the Electrical Closet. They jump around a bit, but you should be able to take them down rather easily at first sight, as they tend to just bumble around like the zombies at the beginning of Resident Evil 1. During my first run, I saved Christine because I was only nice to her. Turn off the radio in this room and pick up the Holotape next to the radio. You can do it on a "first run" from level 1. First, we need to repair the three gas leaks. You can impressive Dean if you have Explosives 25 and Speech 25. Come to a place where wealth, excitement and intrigue await around every corner. Soon, you'll reach a huge room with toxic Clouds and rubble on the ground level. You can lock Dog in the cage. It can seem impossible to get to the second terminal, almost like it's mocking you with its quest marker. Call it mother's instinct or intuition or whatever you want. Stroll along the winding streets of our beautiful resort, make new friends, or rekindle old flames. First, set the behavior of the Hologram to the second floor. =]. Only, when you get there, things go black, and you wake up with a new objective... We need to do some explorin' first before we can "put the beast down." Not necessarily. It is located on the east side of the map in between Nelson and Camp Forlorn Hope. As a guest of the Sierra Madre, you know that truth more than anyone. He's someone who has literally spent centuries dwelling over revenge and letting his greed and over-inflated ego get the better of him. its a decent gun. Your conversation with Dog will change depending on how you've treated him so far. I fuse Dog and God, who are, after all, just two facets of the same person. So, be sure to look down when you go through a crumbled wall opening. Read all the information on the terminal and a third option will appear to disengage the security system. Come to a place where wealth, excitement and intrigue await around every corner. Do troubles beset you? Specifically, Intelligence 6, Intelligence 7, Science 75, and Medicine 75, if I'm remembering correctly. Things will largely be determined by how you've treated Dean thus far -- whether you were nice to him, did not barter with him, and set up the Holograms for him. Now turn around and destroy the speaker in the corner. You might be expecting some grandiose entrance, but what you're looking for is literally a hole in the ground. But, essentially, it's just going back through the exact same areas. The only sites that I allow this document to be viewed at are GameFAQs , IGN , and Neoseeker . From the main fountain, go southwest and traverse through the streets while heading toward the quest marker. Message me if it works for you. 1 Ending 1.1 Intro 1.2 Dog 1.3 Dean Domino 1.4 Christine 1.5 Finale 2 Alternative endings 3 Behind the scenes 4 Bugs 5 See also Narrated by Elijah Narrated by Vera Keyes Narrated by Dog and God Narrated by Dean Domino Narrated by Christine Narrated by Elijah Narrated by Elijah, Christine, Dean, Dog and … All Rights Reserved. Head down the elevator to reach the final area, the area before the vault! There is a Speaker in the upper-left corner of the first room. They are the most menacing of the three, as they usually begin combat by throwing gas bombs at you. This is yet another area full of halls and rooms and Holograms and Clouds, so be ready! Keep heading southwest through the 'village and eventually you'll reach the police station door. Now get on the big terminal in the middle of the room and file through Vera's records. Go back to the first room of the Cantina and grab the Emergency Maintenance Key on the counter in the east part of the room. When you try to open the door, you are given a small prompt by the game that tells you a little about the Sierra Madre, how … Christine is in the Executive Suites. I can't even recall how to do so. Question: What if I have any other questions? Personally, I try to save everyone except Dean. Before you set out, this is a great time to talk to Christine about the life, the universe, and everything. When your collar starts beeping again, run quickly down the hall, out of the small room, and go up the steps. Confront Father Elijah in the Sierra Madre's Vault. Elijah chimes in when you get close. Head through the front gate and choose to go back to the Mojave Wasteland to complete the DLC. God is much clearer as to what he wants: some ghost meat. Down in the basement, get on the terminal and disengage the power. Indoors or out, money trees can become infested with scale or mealybugs. You can distinguish them from the others because they wear hoodies; in addition, they're really common at the beginning of the DLC and run in packs toward the end. A state-of-the-art subreddit from Vault-Tec. Head back to the Lobby and enter the Theater. But before you can do that, you need to fix the circuit breaker. Question: At what time should I do this DLC? For now, have her follow you. Rushing toward the terminal will, of course, probably alert all three Holograms of your presence, but thankfully their emitters are rather easy to find. Despite what you think Dean says, you need to take the door to the RIGHT of the stage. There will be a Hologram in front of you, and a terminal to the right. Head back to the Lobby and enter the Cantina, which is the door that has Restaurant over it. But first, we need to get to the main gate. After going around the two Holograms, head back out into a new hall and enter the big room next to Christine's sideroom. Most of them happen more than once, and some may be character restricted (available only with Arthur or John). Not because I don't like his character (I think he's one of the better characters in the entire series), but because I think it best fits who he is and what he represents. On a table, you will find another radio that needs to be taken out of commission. The second companion ending is Dean's. This is definitely not required, but it will help level you up. As for crafting, I think it can return. But you had to have played the game all the way through before and then wiped your save to get level 1. There are ghosts around, and a few bear traps, but otherwise the area can be easily gotten through. So, watch out for radios -- your collar will start beeping and eventually explode if you get too close. A few things to watch out for: first and foremost, do *not* choose the Barter 50 check if you want a good outcome. Who do you guys save during the Dead Money DLC? Use the controls to trigger the event. Or, if you want to conserve ammo, use a good melee weapon. While standing next to the cell's bars, play "Dog Command Tape" on your Pip-Boy. You'll need to pass a fairly easy Repair, Barter, or Speech check. For the quest itself, head out to Puesta del Sol North. Under the stage, you will find a music sheet -- Vera's partitures -- and a key will slip from it. You can pass an Intelligence 7 check. Seekers are most rare. Well, the best advice is to stay out of sight initially. These gas bombs, in a word, suck. i also always fuse dog and god because none of the other outcomes seem to be particularly productive or positive. It’s hard to strike a balance between questions that are open-ended and inclusive, … You will have to pass a conversation check, but you can do that in any three ways: Intelligence 5, Explosives 60, or Science 60. The "good" way is a little tougher. [5] later on, i avoided the checks and went through everything with the intention of keeping him alive, but after talking with him for the last time, i decided he was kind of a dick so instead of just leaving him, i shot him in the head and left. By contrast, speaking on the same wavelengths as Dog -- referring to Master, asking nicely for help -- will set you down the path for the good ending. as it can be used to override the emergency doors. He will either help you (if you treated him nicely) or be mean to you (if you were mean to him). Talk to Elijah to get the second set of three quests. On the other side of the room, you will find TWO terminals, one that has an Easy lock and the other unlocked. on my first playthrough i did a skill check dialogue that turned dean against me in the end so i had to kill him. (Dead Money, *SPOILERS*) Eh, I did this on my first playthrough but I always merge them, I didn't know you could save only God at all, sorry I can't help ya, I've got the console version :S Animatrix You have a few ways to go about defeating Elijah here: Any way you do it, you'll have to run out of the area in a minute or else your collar will explode. The Sierra Madre Grand Opening awaits... and has been for 200 years. To lower the forcefield that's blocking the doorway, use the same terminal that turned off the shielded speakers. This gun cabinet has tons of guns and tons of ammo, to grab everything that you can! Personally, I try to save everyone except Dean. It only makes sense for his greed and egotistical nature become his downfall. Unlike the other two ghost types, Trappers have no hood. "Then I'll find a way to unlock the secrets of this vault, take them for myself." But if you'd like to travel unhindered, you'll have to find the Hologram's respective emitter. Games. With the 'tape in hand, make your way back to the cell with Dog. “I knew in that moment. –R.A., Fort Worth, TX. For now, simply run over to the vault, use the terminal, and go inside. Here's the latest on what you might need — … If you don't dismember them quick enough, they'll simply get back up and start attacking you again. Before you go, I... we... hope you've enjoyed your stay. If you did kill her, you'll be fine -- use the audio you just acquired to open both the doors. We'll start with Dog first, because, well, Elijah said so. Father Elijah, the dude on the hologram, explains everything to you. Stay out of melee range with these guys because they pack a falcon punch. But, if you've been mean, or you just shoved her down the elevator, you'll have an... antagonistic conservation, and it ends in a battle. In the kitchen, you'll find out that we're in a pretty sticky situation here. If you can tap into these and get the other person expressing how they feel towards you, it’ll not only keep the conversation going, but it’ll allow them to feel a deeper sense of connection with you. The Fallout: New Vegas wiki for factual information -- the item lists. In here, close the door behind you and destroy the emitter above the doorframe. Save Christine, since she's more than suffered enough and deserves to rest. Across from you, you'll see a door with an Average lock. The second is a little more difficult if you don't know where to go. How to Save Money in Everyday Life. Father Elijah gets locked in the Vault, as it's the most deserving and satisfying ending I can think of for such a monstrous person to suffer through. to put up a quest marker at the entrance to the bunker. Otherwise, continue being nice/mean and agree to meet Dean back at the fountain. Thanks for reading this guide! Head to Puesta del Sol South. So, you need to get to the basement. Inside this room, you'll find the second terminal. I knew he was dead. If up to the challenge, continue on. Either way, it ends with a room full of Holograms. Therefore, everyone likes to save money, right? This is the easy method, as you don't have to go anywhere but just converse with her. Save the game before you try to open the door so you have a save file before you go in. Now that Dean's in place, head back to the fountain and tell Christine to follow you. You'll want to pilfer all of the rooms, anyways. You'll have to kill her here, take the key, and run back to the Lobby before you get blown up. Considering you may not have that ability, you can go to Ennis's locker, which is located in the previous area with -- yes -- all those lockers. Every day, they focus on their hopes, dreams, and fears. Companions are more vulnerable, and so are you. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. In the room, you'll find a bathroom to the left, and if you close the door in this bathroom, you'll find the emitter for the Hologram. But, you can destroy the speaker on the opposite side of the room, and right after you do, run under said speaker so the shielded one doesn't blow you up. and pack quite a punch. Becoming the warden of the Sierra Madre...why? I advise that you tell Dog to follow you, as he will be an asset in your search for the other two companions. Head around the back and go up the stairs, then ascend to the top floor to find Dean lounging on a seat. The path is fairly linear -- just take each door in front of you, and soon you'll reach the room that Dog wants. That is, pop out of cover, put a few shells into the turret, then go back into cover. But say you don't have the lockpick skill and you have to traverse the area. After choosing one of these options, continue the conversation -- succeeding in the appropriate skill check -- and Comstock (I mean Elijah!) Weapons and armor: Ditch the legendary weapon system, I’d rather have unique weapons and armor attained through quests/exploration. Go through the now-opened doorway and head down the hall -- quickly! Watch out for all the toxic Clouds around here -- just go slow and you'll be fine. Use the terminal to unlock the door, then follow the hallway to reach a large room with a speaker directly in front of you. Inside, you're given a small description of Holograms, which are basically invincible guards. There is replay value, though, if you want to see the characters' other endings. He doesn't say much else, and if you talk to him again, it will merely repeat the conversation over again. Wait behind the counter until dog walks to the other side of the room before you go repair it. So, you need to turn off -- or destroy -- radios when you hear the beeping sound. For example, calling a Dog a "reject" would definitely constitute as being mean and will lead you on the path to the evil outcome. This will turn off those darn alarms. We're finally able to actually enter the casino! Dean's quest is pretty much the same: the hard part is getting him to wait. will agree to come on down. You should, however, at least have 50 in Lockpick, or else you'd be in trouble in a lot of parts of the game! If you're next to a door(square platform in front of either the stairs or door) during a check, he auto detects you and the barrier goes up. In short, this area is basically a circus. Dead Money is recommended for experienced Couriers (Level 20+). So, you'll have to watch out for comm speakers as well as radios -- only comm speakers can only be "deactivated" by blowing them up. So I hope you enjoy your stay at the Sierra Madre Casino a little more with this guide. Rather, deposit your “found” money into your savings account to help build up your emergency fund, save for a trip, or help pay off debts. For a "good" outcome, you will have treated him nicely and either gotten him the meat or reasoned with God about staying at the power switches. Go through the west crumbled wall, down the stairs, across the wine cellar, and back up. Head down the hall and look up to find a speaker. Be careful with game saves, however. I suggest you hurry, though: the gates of the Sierra Madre are open but only for a brief time. The shielded radios are a bit tougher, as you must find the respective terminal and turn them off from the terminal. In this room, immediately turn off the radio on the desk in front of you, and pick up the "Dog Command Tape" next to the radio. I point out most earlier bear traps in the guide, but as we progress, I expect you to be able to look on the ground traps. Aside from Holograms, you'll still need to find Christine. Instead, stay out of sight from them. You can also go bad quickly if you simply tell him to kill himself, no matter what you've done before. Also, it seems that everyone spares Christine. Headshots are usually the best way to go here. In here, you'll find Dean, and his reaction to you will largely depend on how you've treated him. Treat small infestations by using a swab dipped in alcohol to rub off the … This will set off a chain of events with Dean. So if life's worries have weighed you down, if you need an escape from your troubles, or if you just need an opportunity to begin again, join us, let go, and leave the world behind at the Sierra Madre grand opening this October... we'll be waiting.". By using our Services or clicking I agree, you agree to our use of cookies. I usually save them all. It's best to make your way, while on the catwalk, to the center part of the room, then jump on the big black pipe right in the center, and run like the wind to the stairs on the opposite side. Finally, we have those ghost guys to deal with, too. You can also "set their behavior" via terminals, which are always conveniently located near them, and even take them out of commission completely by destroying their respective emitter, which is also usually conveniently located near them. Christine's quest is probably the most difficult of the three, which is why I left it for last. Talk nice or mean, depending on how you want the overall outcome of Christine to end up. They interfere with your collar, and if you stay near one too long, your collar will explode! Indeed, Radio may very well kill the Fallout Star. Just keep telling her -- basically force her -- to go down the elevator. Just like Elijah suggests, start with finding Dog. Just go to the two quest markers, kill the ghost, and grab the meat. With the room speaker-less and turret-less, head on over to the quest marker. ", "Everyone, please may I have your attention: guests and residents of the Villa alike. Here, follow the balconies to a room with beds. If you did, you're in luck! With both terminals now up, talk to Dean and tell him you've fulfilled his wishes. These are the available ending cutscenes of the Fallout: New Vegas add-on, Dead Money. It's an elevator, and when you arrive, Christine will initiate a conversation with you. Has fortune left you behind? There are just so many, so be sure to look down, but not at all times! So be sure to enter the Ruined Cafe. Every time he pauses, the game runs a check. So, change your active quest to "Sierra Madre Grand Opening!" This conservation will reveal much of everything, and I don't want to spoil it, so just use all dialogue options. In this conversation, be nice or mean, depending on your desired outcome. Harvesters are most common. Turn right, then right again, and go into the room in front of you after the Hologram patrols the other way. You can dismember it by blowing off any portion of its body, although "off with the head" just looks the coolest. Obviously, locking Dog in the cage will lead to an "evil" ending later and getting the meat leads to a "good" ending later. If you've been nice and done the Remote Maintenance Terminal thing for her, you'll have a nice conversation that ends with no death. Head to the Residential District, east of the fountain, to reach his 'neck of the woods. 2. This drainage grate will lead down into the bunker. It involves using half of your income for things you need, thirty percent for things you want, and twenty percent for either saving or paying off debt. Answer: I personally like Dog the most because he's a meat shield and can dismember ghosts for you. Of course, in the end, you'll have to do some "convincing" like with Dog and Dean. Being nice or mean to dog is really important here, so be careful which dialogue options you choose. It seems you need to pull off a heist, and to do this, you must "recruit" three people. Take the seat next to him to start a lengthy conversation with him. This document is Copyright (c) 2014 Andrew "TestaALT" Testa. You could also try the GameFAQs forum and the Fallout wiki. But for now, we have to find the three companions. They are mostly found in the entrances to buildings and rooms. But, there are three potential things you can do to get Dog/God to wait: 1. With the key, you can open the door next to the terminal, which will save a lot of backtracking. They are the tallest of the bunch and wear hoods. The last of the three companions is Dean Domino. Money Heist's season 3 finale ended on a major cliffhanger, with two characters' lives up in the air: former police investigator Raquel Murillo/Lisboa (Itziar Ituño) and Nairobi (Alba Flores).While Spanish police only faked Lisboa's execution in the woods to get to the The Professor (Álvaro Morte), Money Heist's resident criminal mastermind, Nairobi was actually shot in the chest.
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