By the mid tiers of play, your Dungeon Master will have likely noticed how devastating you are to their combat encounters and by this point, the likelihood that foes will have capabilities to turn your prowess for carnage against the party has gone up exponentially. Polearm Mastery allows me to attack with the base of my quarterstaff as a bonus action. I'm just getting into D&D. In addition, it is possible to apply the Polearm Master feat, which makes you use your bonus action to make an extra attack. It'll deal 1d6 and can be thrown, but it doesn't have any extra reach and doesn't qualify for the effects of the Polearm Master feat. We’re going to dive deep into the concept and provide you with everything you need to know. When you hit an enemy at 10’ reach with your glaive or halberd, Sentinel ensures they stop dead in their tracks- their movement becomes 0! Spear Masters frequently take the front line, striking fast and accurately, aiming for weak spots, slits and gaps in enemies' armor. A short spear that does 1d6 and can be used with a shield 2. +5 to hit. Short Blades Master: It makes a dagger specialist a lot more viable. The lucky feat is super handy to have in either circumstance. Because they contain relatively little metal they were cheap to make and mass-produce, and thus became the favoured weapon of many peasant levies (many are, in fact, adapted from agricultural tools), though some were used by mounted combatants as well. Additionally, once per round you also have a reaction… if an opponent’s action triggers it... with this build, there’s many instances that will! I think fighting styles are good for making fighters (and other martials) stand out from each other. Spear is the only polearm that can be wielded one-handed in 5e (except Lance, but that's only allowed when mounted). But someone walks into that 10ft radius and that triggers OA for the Polearm Master. Voting to put on hold until such confirmation arrives. See more ideas about 16th century, Century, Renaissance. Spear Master: I’m not sure this is necessary as Polearm Master has been errata’d to include the spear. Superiority dice are an additional d8 that are typical added to damage rolls, increase to d10 at 10th level, and d12 at 18th level when you use a battlemaster maneuver. All told, you will have access to 11 maneuvers to use under a range of circumstances by the time you reach 15th level. The ability for this build to regularly make d4+str bonus action attacks and situationally make d10+str bonus action attacks combined with the 4 potential ways that an enemy may trigger an attack as a reaction means that it will be commonplace for you to be able to make 6 attacks per round at high-level play. As long as you're wielding a polearm, polearm master allows you to make an extra attack as a bonus action on each of your turns. At this point, it might be wise to hedge your bets on this happening by becoming proficient in wisdom saving throws. At what distance can a bugbear, holding a reach weapon, with the Polearm Master feat, get their Opportunity Attack? Spear and polearm use in relation to quarterstaff training. A case can be made for also taking this feat for dexterity saves, but reducing the risk of being turned against the party is more beneficial. Paragon of the Spear []. Using with a one hand, you can apply the Fighting Style Dueling that gives +2 bonus to damage roll. The enemy could run round and round at 9ft and never trigger OA. Polearm Master allows you to make an opportunity attack, and opportunity attacks use your Reaction, not the Attack action. • When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. You could invert the numbers if you wanted to be more adept at dexterity saving throws versus wisdom, since dexterity is one of the most targeted spell saving throws, particularly for area of effect spells (and this build is going to predispose you toward being near party members), but on the other hand, failed wisdom saving throws could have you paralyzed, running away from the fight, or even worse, turning all of your combat effectiveness against your own party! Lastly, this feat gives us yet another fail-safe to use in conjunction with Great Weapon Master’s -5 attack penalty. that ally can do substantially more damage such as a sneak attack or inflict a condition like the monk’s stunning fist ability. MAINTENANCE WARNING: Possible downtime early morning Dec 2, 4, and 9 UTC…, Revisit: Is “5e” a clear enough statement of game system by a question asker…. While Sentinel’s a great feat for any martial melee build, it’s practically a prerequisite to take alongside Polearm Master! You could choose to trade-out a feat or two for more ability score increases or delay taking a couple of feats to boost your strength earlier, but that only makes you 5-10% better at attacking and likewise the difference of maximizing your battlemaster maneuvers at a DC of 17 versus 19 will seldom make the difference. Inspiration to Role-Play a D&D Warlock from Errementari: The Blacksmith & the Devil, How to Make the Ultimate Polearm Fighter | 5e Dungeons & Dragons. Great Weapon Master, Polearm Master, and precision attack make for a devastating combination that can regularly have you dealing an additional 30-40 points of damage per round. It can give you another shot at saving throws and if you’re making most d20 rolls at disadvantage, using the Lucky feat lets you pick. Polearms were used by both infantry and cavalry for stabbing the enemy before they could stab you (reach weapons). Combine this with an early successful trip maneuver attempt and you have a fighter that effectively controls the battlefield while consistently dishing-out upwards of 80 points of damage per round! Making statements based on opinion; back them up with references or personal experience. Polearm Master’s a strong pick because when you’re wielding a glaive or halberd, which has the second highest damage die in the game, a d10, it gives you a d4 bonus action attack that also does your strength modifier in damage and even better still, whenever an enemy enters your 10’ reach, it triggers an opportunity attack as a reaction. Then there’s the other massive benefit of this feat, opting to take a -5 to attack for an additional +10 to damage, which is still an option when you make your d4 attack, and if you miss by a narrow margin, the penalty can likely be mitigated by expending a superiority die to activate precision attack. If a monster comes within reach on their turn, can I hit them with my quarterstaff, knock them back with my shield potentially making them prone, then get an opportunity attack for my 2nd hit from the butt end of my quarterstaff? Fail a wisdom saving throw against something that paralyzes you, you still automatically fail dexterity saves, and fail a wisdom saving throw against an effect that dominates you, and not only is your party down your beneficial capabilities, but they also have to suffer what you’re able to dish-out until the dominate effect is broken. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Still, NONE of those are good for our spear-and-shield … The penalty is reduced by –1 for every four levels beyond 2nd. • When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. Did you fail a saving throw and feel like it’s key that you succeed? Below is a list of 12 of the best maneuver options for this build and by the time you reach 15th level and take the Martial Adept feat, you will be able to select all but one of them- while being able to spend 7 superiority dice per short rest! I’d be tempted to make it once per attack action (for synergy with Action Surge). PAM provides you with one or two extra attacks a round at the cost of a bonus action or reaction when available. There are a handful of monster abilities and spells that target charisma and fewer still that target intelligence, but chiefly among intelligence saving throws are illusion effects. Lastly, this feat gives us yet another fail-safe to use in conjunction with Great Weapon Master’s -5 attack penalty. site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. What does it mean to “key into” something? You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. Did they allow smoking in the USA Courts in 1960s? Is the Shield Master shove the same as normal shoving other than the action timing? Pole Fighting ()At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets.This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. Is it? Can I cast a spell as an action and use the bonus-action shove from the Shield Master feat in the same turn? For the purposes of this build your optimal options would be to either choose variant human for the feat or half-orc for the additional damage die on critical hits from Savage Attacks and their capacity to not lie-down on the job the first time they take a hard hit thanks to Relentless Endurance. Did you fail a saving throw and feel like it’s key that you succeed? How does turning off electric appliances save energy, 3-Digit Narcissistic Numbers Program - Python . Having an additional 7d10 damage, in addition to some battlefield manipulation per short rest for half of a character’s levels is a neat trick to have up your sleeve! This is not a racial paragon class, this class uses paragon in its name to represent its degree of mastery. You might say the spear is just the simple, non-specialized weapon, that should only be used when you don't have a more specialized tool. Taking this feat gives you even more access to maneuvers and an additional superiority die, which is the core feature of the battlemaster and will be a d10 by the time you select it. These masters of the spear start training under another master, starting at a very young age and in a manner similar to a monk, they never stop training day in and day out aside from when its needed or unnecessary. The biggest reason is that a bonus action can only be taken on your turn, not anyone else's. How do I get mushroom blocks to drop when mined? Although I removed the bit about hiring a DM, I did that because I know that got the community's attention. No shove from Shield Master, no extra attack from Polearm Master. Is there a general solution to the problem of "sudden unexpected bursts of errors" in software? But aside from the equipment and the accompanying feat I'm up in the air about how to make the most of this tactic. Our polearm fighter’s obvious choice for a 1st level fighting style is going to be great weapon fighting, allowing us to reroll the first 1’s or 2’s that are rolled, which will greatly help increase the average damage output. Pushing attack becomes infinitely more useful when there’s terrain to take advantage such as cliff’s or damaging elements or if you can herd an enemy into an ally’s harmful or hindering area of effect such as the web spell. Superiority dice are an additional d8 that are typical added to damage rolls, increase to d10 at 10th level, and d12 at 18th level when you use a battlemaster maneuver.
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